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[Sep. 20th, 2006|10:53 pm]
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The Dreaming v2: I see that volume 2 is up on Amazon.com for pre-orders. It says there that the date it'll be out is still November 7th, so hopefully that's the day it WILL actually come out. Volume 1 is still available here, and right now I'm hard pressed to start volume 3. I'm going to do other work until the end of September and then start work on book 3 at the beginning of October. Considering it's the last volume in the series, it's taking some work to actually get in the mood to doing it, but that could be because I'm beginning to sketch out the look of the next series I'm doing, which is already fully formed in my head. Details are top secret, ofcourse!

On the Subject of Anthologies
There's been alot of interesting discussion on manga anthologies these past few weeks, with alot of people in the "for" camp. Ofcourse, anybody who reads manga would welcome the idea of an anthology - in Japan, the anthologies are the lifeblood of the industry, and the manga-style of story-telling is more suited for serialisation anyway. Right now there are already anthologies out there, such as the American version of Shonen Jump and also Shoujo Beat, but then these are just English-translated versions of Japanese magazines. If you were to ask for a anthology to showcase non-Japanese, global manga, how difficult would that be?

Apparently quite difficult, because according to alot of people, anthologies have never been commercially viable outside Japan. The Japanese system has been around so long that it revolves around people buying anthologies printed on crappy paper, and then throwing it away to buy takoubans of their favourite stories. When other countries try the same model with Japanese manga, it sells because there is an inbuilt audience who knows they're getting a tried-and-true Japanese product (with loads of merchandising). But what about trying it with original, untested work? The financial risk can be pretty great, and printing isn't cheap either.

Which brings me around to the idea of e-anthologies. This is something that makes alot of people cringe, because they would rather hold a crappily printed book in their hands than shell out money for something "ephemereal" that comes attached to a computer. That's a reasonable complaint, but one that's a bit unfair, because personally, I believe that e-books are the way of the future. I just think that it won't catch on with our current level of technology, though things may change in 5-10 year's time.

E-Reading
I just outlined the first reason why people want print anthologies rather than digital ones - nothing beats holding the real book in your hands. But then that's what the collected takouban are for in Japan - you read your story in the anthologies printed on crap, and then you buy the takouban. No one cares what happens to the intermediate medium afterwards; it is ephemeral and disposable. That is why I think e-anthologies may work in the long run, because anthologies in their nature are not meant to be the final product. It's just a way of letting people have a taste of something without paying alot of money (or having it take up permanent space in their abode).

However, no one likes to fish out their credit card for a $2.00 online transaction. No one likes being forced to sit infront of their computer terminal to read their fluffy entertainment either. Consumers these days want things on-the-go; they want music on-the-go, and now movies on-the-go. They want to go to their favourite cafe and read their book, which brings us to the biggest hurdles e-commerce has yet to tackle: portability, accessibility and affordability. (The iPod has tackled all these problems, but I'll talk about that later)

The Problem is always Money
Remember when subscription webcomics was meant to help us pay our grocery bills (the ones doing the drawing, that is)? Remember how Paypal was supposed to catch on like a wildfire and make bit-payments easy? Neither happened. Well, Paypal caught on, but not like wildfire, and I have to suffer at least 2 emails a week from scammers pretending to be Paypal. Paypal also keeps demanding I enter my credit card details into my Paypal account (which I'm NOT going to). I thought the whole point of Paypal was so I don't have to enter my credit card details online. Bottom line: I find Paypal a real pain in the ass at times. It's great when you're receiving money, and sucks when you're paying for something (I have a limit on how much I can pay because of my lack of credit card details).

I know the whole credit card details thing is the reason why alot of people hesistate to shop online. By alot of people, I mean the anecdotal group, namely my extended family. In a group of about 20 people, who shops online at all? One person, me. This is despite everybody else in my extended family having more than 1 credit card. Some use internet banking, but whenever anyone wants to buy anything online, they are either (a)desperate for it, or (b)know that I can buy it for them and they'll pay me back later. But then these are only the adults, who never tire of the urban legends involving credit card scams. The teenagers don't have credit cards, and won't have for a long time, so there goes their chances for online shopping. The end.

A Word About Consumer Psychology
I said before that no one likes to sit at a computer terminal reading fluff entertainment. That will probably be true for the rest of eternity, but there is an additional layer of complexity there. There is some kind of psychological difference between having to log onto a site to read something, and downloading something onto your computer. It's a peculiar feeling of ownership. I know that if I pay money to buy a movie online, I want to download that movie and save it onto my hard drive. I don't feel comfortable paying $5 to watch it stream onto my screen. Point is, I can download it onto my hard drive, watch it, and never watch it again or delete it. Either of these experiences would mean I watched a movie once for $5, but the second one is much more rewarding.

It's rewarding for a simple reason - when someone pays money for a piece of entertainment, they expect to OWN it. It doesn't matter if it's $5000 or $0.50, it's the feeling of entitlement. I used to think that it was the feeling of holding something solid in your hands, but digital music has proved me wrong. People are happy to download digital music by the dozen and pay for it, but they DON'T want to stream it from your website if it means paying. People feel that when you buy something, only YOU have the right to destroy your copy of it. I'll never pay to watch a streaming movie, because I'll tell you when I'm tired of this movie and never want to see it again. I'm not letting a movie site decide for me when I shouldn't be able to watch something I paid $5 for. After all, how many DVDs have I bought that I've only watched once?

Technical Hurdles
Which brings me to the subject of portable E-book readers. These have been around for a while. You just don't see people using them. That's not to say they don't read e-books - my friend Paul read the whole Earthsea series on his pocket PC - it's just that it never really caught on. There were technical difficulties. Battery life problems. Where the heck do I download e-books again? Where would I BUY an e-book reader anyway? How do I pay for it if I buy an e-book online (please don't say "credit card")? Is an e-book reader expensive? Will it be cheaper to just buy books? Will the screen glare make my eyes bleed after several hours? Will there be a lag if I turn the page? Can I view photoes and pictures on it (such a waste if I can't)? Certainly the holy grail of the e-book reader is also the e-comic reader. Why want something that only displays text? Can it come with a touch screen and a 60MB memory backup as well? And so it goes.

Unless I have a one-stop answer to all these problems, I won't be interested in an e-book reader. Though if an e-book reader catches on with the public, there is bound to be stiff resistence from the established book industry. Old industries are always resistent to change, much like how the iTunes store for Australia was delayed because music industry moguls fought back. How are they going to make money now, if Australians won't buy their overpriced CDs? Australians have always been ripped off for any kind of entertainment, so ofcourse they embraced the iTunes store (gamers already order everything from overseas anyway). In the end, there was nothing the music industry could do but go with the flow. But it certainly hasn't been an easy reality for them to accept.

Where the iPod Suceeds
Contrary to popular belief, the iPod succeeded not because of it's portability, accessibility or affordability (though it is most of these things). The iPod succeeded because it's cool. It has a sleek, sexy design, and the marketing campaign rode on the late-90s Apple catch-phrase "Be different". Ofcourse, there are other portable music players out there, but these are considerably less cool. The iPod has the cool factor, and that is enough to make people shell out $400 to get one.

The moral of the story is: it's not what you're doing, but how you look while you're doing it. No one wants a fancy gadget that makes them look like a dork in a public place, no matter how great it is. Does anybody remember Nokia's disastrous attempt at entering the video gaming market, with the N-Gage? There was a whole website created just to make fun of the idea. Now, if someone wants to design an E-book Reader that takes the world by storm, think about that.

Ofcourse, you presume that people want portable music too, and that's true as well. My mum wants to get an iPod, because her group of technophobic senior citizens have caught onto the craze too, and she's figured out how to work the iTunes program on her computer. Because she's so phobic she won't even use an ATM machine, it's a good thing that she can buy $20 iTunes cards from places where she normally shops, like Myers. It's like magic, or the Octopus Travel card for the Hong Kong public transport system - instead of giving your financial details, you just get an anonymous prepaid card and drop cash on it when you run out. In other words, the e-commerce problem of payment solved in one stroke. If you can get prepaid iTunes cards in Australia, then you can get them anywhere.

Here is a complicated chart demonstrating how the iPod (and iTunes) solved the problem of accessibility, portability and affordability.



In Conclusion
I've gone totally off-track from the original topic, which was whether anthologies of global manga can work, but it's a worthwhile diversion. If an anthology can be done, and it's an e-anthology, then these are the factors I would consider paramount in creating your e-commerce scheme. Assuming you want global manga anthologies to become a mass-market thing, where every second person is reading it on the train, then the portable e-reading movement has got to be done hand-in-hand with reading real books as well as comic books (and probably newspaper, magazines and anything else involving words). What I've done is pointed out a similar model that worked, and explain why I believe it worked.

The reason why I whipped up this highly-sophisticated iPod chart is because the iPod was indeed successful. That speaks volumes in this day and age of crackpot get-rich internet schemes. In fact, the iPod is probably the first mass-scale, commercial product to harness the accessibility and ubiquity of the internet. They reached out to the masses and actually made money off something that can't be held in your hands - digital music. This goes against what I've always assumed about the Psychology of Consumption - that in order to satisfy a paying customer, you have to give them something tangible in exchange. Digital music (and movies, and podcasts) proved this wrong - in fact, in the mere 10 years of the Internet, we've gone from "Check out my 56.6 kbps modem" to "I've downloaded 100GB of movies, manga and music onto my computer". These things don't happen so quickly because they're a fad, they happen because that's the direction society is heading it, like it or not. And if digital music is an indication, there isn't anything the big money makers can do about it.

Follow-Up article to this one

Animania 2006: I'm going to be attending Animania 2006 at the Sydney Town Hall, though this time I won't be sitting at the artist's alley. I can go and have fun for a change! I'm hosting 2 panels, one on Saturday and one on Sunday. Each event runs for an hour at the maximum, and the times for it are:

Saturday (30th Sep) 5:30pm:
Love Revisited: Exploring how yaoi and yuri relationships are expressed in Japanese popular entertainment

Sunday (1st Oct) 11:30am:
“Anime, Manga & Internet” discussion forum

Sunday (1st Oct) 12:30pm:
An interview with Queenie Chan
LinkReply

Comments:
[User Picture]From: [info]leborcham
2006-09-20 03:55 pm (UTC)

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Crap! That is brilliant? Can I repost your diagram at THE BEAT???
[User Picture]From: [info]queeniechan
2006-09-21 09:45 am (UTC)

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Well, sure. :D I'm surprised that people are so interested in the diagram, but go ahead. :)
[User Picture]From: [info]lenno_cornish
2007-10-25 09:46 am (UTC)

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You guys here are fond of spending money on Amazon.com? Or What?
[User Picture]From: [info]lfe_kickingbird
2006-09-20 05:13 pm (UTC)

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Don't sue if I make big bucks off this! j/p
[User Picture]From: [info]lilrivkah
2006-09-20 05:17 pm (UTC)

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personally, I believe that e-books are the way of the future. I just think that it won't catch on with our current level of technology, though things may change in 5-10 year's time.

I couldn't agree more! I wouldn't be adverse to reading comics in a digital medium if the medium itself were more technologically advanced. As it stands, e-book readers are actually pretty nifty--my s/o has something called an "e-bookwise" with a touch-sensitive screen that was only about $100 and, I've actually read a couple books on it and found it quite enjoyable, readable, and not a strain on the eyes at ALL--however, creating something for high resolution art is another matter entirely. There is a new technology called digital ink</i> that could very possibly be the wave of the future. Imagine comics and graphics displayed on your e-book or e-tablet at the same LPI as actual print! It's an incredibly technology and one currently limited only by size and speed. But as we all know, those two factors are the things most quickly overcome in the technology industry.

And personally, I'm all for e-books once they're able to be mass produced and used by more people. While books are beautiful, They also waist some great natural resources. How many trees are cut every year to fulfill the demands of the print industry? How many people actually recycle their books, magazines, mail, and flyers? Of course, producing hardware also consumes resources of their own, but it's a product that can be reused over and over and over again, as long as it doesn't break too soon.

And I can't wait to see your next series! XD I'm looking forward to the rest of "The Dreaming," but I want to see where you go from there, as well. :) :) :)

Excellent article! As always!!!!! :)
[User Picture]From: [info]dock
2006-09-20 05:43 pm (UTC)

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I'm all for digital comics once they become more portable and convenient to read, but right now they're designed to fill my precious not-looking-at-a-screen time. Also, I can't imagine reading an e-book in bed, which is currently where most of my reading is done.

As for anthologies, I don't think they'll work in the west because of distribution models amongst other things, but I still like the idea of collected works (Rising Stars, etc). I'd like to see more themed tankabon series of a similar ilk.
[User Picture]From: [info]lilrivkah
2006-09-20 05:54 pm (UTC)

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That's why digital ink is so brilliant! It isn't a screen; it's basically a piece of paper with positively and negatively charged particles that alternate between black and white (and someday cyan, magenta, yellow) to create the illusion of ink on paper. I wouldn't want to stare at a screen all day, either.

Though . . . the one e-book I've used is actually quite comfortable to read in bed and it's great for traveling or reading books with an open copyright (meaning free, because like Queenie, I dislike paying for stuff online, as well, so I just download it from the gutenburg project website). It's a nifty little technology that's come a ways, and not one for completely writing off unless you try it.

Though yeah . . . still not something I'd read a comic with. :P
[User Picture]From: [info]ayvah
2006-09-21 08:22 am (UTC)

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Anthologies won't ever work in the West in the same way as they do in Japan, because we already have the internet. We'd all say Madman Entertainment was insane if they tried to ask people to pay for its Anime Sampler DVD.

It's likely that the problem with western manga anthologies at the moment is that they're incomplete. You can't just buy an anthology and feel satisfied -- you have to wait for the next, and hope the stories will be continued to the end. I remember one of my favourite stories from OzTaku lasted only a single issue--incomplete. Other stories were ongoing. It's great once you've got the whole story in your hands, but until that point...

Of course, that means they should be structured on the more successful model of short story collections. "More successful" is only a relative term though. People don't buy many short story collections. They buy novels.

Anthologies are great, in my opinion, but they would be most successful when using a marketing model more like the Anime Sampler. Tokyopop could gather the first few pages from a variety of its manga, throw them together into a cheaply printed book, and hand them out for free.

Better yet, save on printing and throw them into an e-book anthology. I'm sure people would read it. It's not like their current setup where you've got to search through their titles for the one you haven't noticed yet.

Still better, if you want to know what I think is the perfect marketing system -- check out last.fm. (Though it's hard to tell when comics will be ready for something like this.)
[User Picture]From: [info]dock
2006-09-21 08:47 am (UTC)

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Western anthologies are notorious for artists dropping out, so stories don't continue from issue to issue. It becomes very messy and unsatisfying for the reader. Even 'pro' attempts at western OEL anthologies such as Ironcat's Amerimanga magazine tend to die quickly when one of the artists (Fred Gallagher) pulls out.

"Tokyopop could gather the first few pages from a variety of its manga, throw them together into a cheaply printed book, and hand them out for free."

They already do, it's called Toykopop Sneaks. It's awesome. I'm not sure whether it makes it to australia, but we get it in the UK. It includes about 6-10 pages of new titles, and a shitload of ads.

As for online anthologies, I don't feel this would work. The nature of online content means that people can pick and choose what content they read, so they would most likely only read a specific comic. It's true that the internet serves most of the purpose of print anthologies, but it's still difficult to capture people's attention as thoroughly as a print magazine.
[User Picture]From: [info]queeniechan
2006-09-21 09:55 am (UTC)

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I don't think online anthologies (online as in "I gotta log onto a site to see it, WHILE on the internet) will work either, and it's because there isn't a direct line from "reading online" to "buying the book". I'll browse random pages of manga online, but I'll need much more motivation than that to actually BUY it, online or offline. I'll only make the effort if I REALLY want it, because otherwise it'll mean I'll have to fish out the credit card again, and if I'm lukewarm about it, I'm not going to.

That's why I said that as a BUSINESS MODEL, iTunes is effective in that buying online music is only 1-click away. Consumers are lazy. Never mind whether iTunes makes money - it's the fact that people actually buy stuff on it with 1-click that's amazing.

And ofcourse, Western anthologies are constantly plagued by vanishing artists. I didn't address this problem because my "essay" was meant to talk about the commercial viability of e-anthologies (from a theoretical vantage point). Whether the artists are able to keep up with deadlines is a separate issue from this one altogether.
[User Picture]From: [info]ayvah
2006-09-22 12:00 am (UTC)

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Indeed. I was actually proposing something more like your download method. An anthology I can keep is much more... tangible. And I can view it all at once, instead of having to wait for the page to download every time I go to the next page.
[User Picture]From: [info]ayvah
2006-09-20 11:18 pm (UTC)

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I wouldn't get too excited about an iTunes kind of model, if I were you. It is true that Apple is making a lot of money from the iPod, but iTunes itself barely manages to break even. Apple is desperately trying to protect its DRM (which means iTunes music can only be played on their players), even though it's anti-competetive.

CD sales are still the preferred medium for purchasing music, partly due to the lack of DRM. (Who are they to tell me I can't play this music in my car?) All of this has only encouraged the increasing piracy of their music, as music fans don't like giving their money to music companies that treat them like criminals.

Also, do you know how little the artists actually make from sales on iTunes? "According to widely circulated data from the coverage of The Alman Brothers suit against Sony BMG, you could expect something like $45 of each thousand songs sold to be paid to you in royalties." http://digitalmusic.weblogsinc.com/2006/06/14/weird-al-yankovic-says-digital-is-a-raw-deal-for-some-artists/

I'm not sure it could work. I also think there's too much free content on the Internet for a paid model to be effective. (There's much more free comics than free music, I can say that much.) Nonetheless, eventually we end up putting too much power into a single source (Apple, the music moguls), and as a result make it too easy for them to shaft us.
[User Picture]From: [info]ayvah
2006-09-20 11:21 pm (UTC)

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Correction:
All of these new attempts at DRM have only encouraged the increasing piracy of their music, as music fans don't like giving their money to music companies that treat them like criminals.
From: (Anonymous)
2006-09-21 09:13 am (UTC)

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Apple don't make a great deal of money from selling songs on iTunes. Most of the money goes to the music labels. Rather, iTunes Music Store is designed to drive sales of iPods, and eventually, Macs.

Apple is fundamentally a hardware company, which is why you will never see them selling Mac OS X that can run on generic PCs. All of its strategy and energies are directed towards sales of its peripherals and hardware.

Yeah, most of the profits from song sales on iTunes never reach the artist, but the music labels and record industry shoulders the majority of the blame for that.

I hope one day online stores like iTMS can just deal with all artists directly rather than having to go with scummy middle-men.
[User Picture]From: [info]ayvah
2006-09-22 12:52 am (UTC)

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Heh. OS X is actually being redesigned to work on x86. support for the PowerPC in coming years will disappear as Macintosh migrates entirely to x86, probably ending around 2009. Unless I'm missing something, that means Microsoft and Apple will be on the same computer from then on. So no more trying to use their OS to sell hardware... Wikipedia declares it to be the truth.
From: (Anonymous)
2006-09-22 07:07 am (UTC)

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It's true that you can run OS X x86 on many AMD/Intel machines now, but it's unsupported and it's illegal under Apple's licensing conditions. Anyone who is running OS X on their beige box is running a pirated copy of OS X, with hacks added to get it working properly.

Apple's last foray into the clone PC market went disastrously, so they will not go down that path again. Apple is a hardware company first and foremost. The Apple computing experience is a complete and carefully designed package, from computer hardware and peripherals down to the software.

I'm not hating on PC users -- I really don't care what tool people use as long as it makes them happy and productive. But there's often a lack of understanding about Macs coming from PC users who have never used a Mac before.
[User Picture]From: [info]ayvah
2006-09-22 10:24 am (UTC)

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Ah. Nevermind. I was afraid I mesinterpreted it. Seems they'll be basically using x86 hardware, but with it tweaked so it's not cross-compatible. ^_^;;
[User Picture]From: [info]queeniechan
2006-09-21 10:39 am (UTC)

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Yo, man. I see you have a beef with iTunes, but please don't confuse iTunes the BUSINESS MODEL with iTunes the UNSCRUPULOUS AND UNETHICAL TREATMENT OF ARTISTS AND CONSUMERS. The fact that iTunes is breaking even is a freakin' miracle. Nearly all the music I've downloaded through iTunes can be found for free on the internet. Why is ANYBODY using iTunes at all, when they can get stuff for free off the Internet?

The reason why I'm touting iTunes is a success is not because it's barely making money, but because it gets people to pay for things they can otherwise get for free. Funny you'll mention Weird Al, because I used to download his music for free off the net. I bought his songs off iTunes because it was easy to - I'm afraid I don't love his music so much as to actually GO to a store and pay $30 for one of his CDs (with a whole buncha other songs I don't want). So with iTunes, he actually sees a few cents from me, compared to otherwise $0.

I'm not justifying Apple's unscrupulous methods. I'm just pointing out that the averge person don't give a damn about the money problems of artists.

Also, do you know how little the artists actually make from sales on iTunes?

Yeah, I do. If artists make no money from iTunes, it's Apple's (and the industry's) fault for the way they negotiated with the artists. It's not the fault of the iTunes business model. They can pay the artists more, or even charge more, or even make less money, but they won't because they're greedy bastards.

All of these new attempts at DRM have only encouraged the increasing piracy of their music, as music fans don't like giving their money to music companies that treat them like criminals.

iTunes haven't encouraged piracy. Piracy has always been around, long before computers or the Internet came to exist. If anything's encouraged piracy it's human greed, long before cable modem and the Internet came around. The point is, if people can have something for free, they will. That's not saying they don't want to pay for something they like. They just don't want the hassle of filling in online forms. If they can pay for something with a single click, they will. If they have to pay for it with a few clicks and using the keyboard, they won't. If there's anything that's encouraged this "one-click" mentality, it's the Internet.
[User Picture]From: [info]ayvah
2006-09-22 12:53 am (UTC)

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No, no, no. That's not what I meant to say. iTunes hasn't encouraged piracy. Its effect on piracy seems minimal at most. The problem seems to be DRM. CDs that don't work like they should. Music downloads that you can only keep until you've upgraded or formatted your computer a couple of times. A while back, Sony got in trouble for releasing music CDs with a DRM included -- when you put it in your PC it automatically installed software on your computer that sent information back to Sony, and opened backdoors that made your computer vulnerable to hacking. Who would want spyware on their PC?

I understand how you blame the music industry -- but removing them from the picture only puts iTunes in the seat of power. If they own a monopoly over music downloads, they can set the royalties at whatever level they feel like. They can charge musicians for the honour of being included in their database. It's vital that distribution is decentralised, but that also means that they'd have to soften the DRM.

I can't imagine Tokyopop releasing full manga onto the internet without a strong DRM to prevent piracy (at least it takes an effort to scan a manga, and then it'll tend to be low quality). Once again we'd be stuck with the same problem of monopolisation. People don't want to have to use 4-5 different viewers to read their manga collection, so you're going to be stuck with one organisation (or collaborative group of organisations) in control of the popular DRM.

But you're definitely right on your main point. People don't want to fill out so many forms. iTunes is a step in the right direction, but accessibility is just one area that needs improvement. It won't really take off until artists and consumers get a better deal.

Some artists in the music industry have decided that the best way to become successful is to give away their songs for free on the internet, wait until they're popular, sign up to a good label (or set up their own CD printing thing) and sell the CDs. And people buy them. I can't speak for how universally successful it'd be (not too many online comics have managed to succeed at the same thing), but it worked out pretty well for them.
[User Picture]From: [info]queeniechan
2006-09-22 07:57 am (UTC)

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Actually, you're right about the DRM thing. But the original point I wanted to make about e-books was to use them to distribute e-ANTHOLOGIES - the kind that is like Japanese manga anthologies in the way they're meant to be a cheap way for people to sample stuff. I'm not saying people should download all 40 volumes of a manga on their computer, especially if the scan quality isn't beautiful - you'll hope that reading e-anthologies will eventually cause your readers to go e-shopping, and BUY the PRINTED COLLECTED VOLUMES.

I actually think iTunes make people buy REAL CDs of a certain artist. In fact, since I've gotten iTunes, I've buying music off artists that I've never even HEARD of. How did I get exposure to these artists? Through that other much-maligned free-loading service, YouTube. I've been watching fan-made anime music videos on YouTube, and when I like the music used in some of these videos I went onto to iTunes to see if I can buy them.

I don't love these music so much that I want to go to HMV to buy their CDs, but at least I know about them now, and if I fall madly in love with someone's music, I may buy their real CDs (and T-shirts and caps and memorabilia and whatever movies they've been in...). The aim of digital stuff is to turn people into fans of stuff they'll never have seen otherwise, and cause them to buy REAL stuff. The buck does not stop at digital media.
[User Picture]From: [info]shrimpychic007
2006-09-24 05:59 pm (UTC)

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will you make more than three if it gets really popular.
[User Picture]From: [info]queeniechan
2006-09-25 12:23 am (UTC)

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I'm assuming you're asking about "The Dreaming"? I'm afraid not. The story's been set for 3 volumes from the very beginning, and it's popularity won't have any affect on that. I also have another story planned after it, so I'm afraid that while TOKYOPOP can commission someone else to do another 3 volumes, I won't be the one to do it if it happens. :|
[User Picture]From: [info]klawzie
2006-10-19 09:37 am (UTC)

Amazon: Dreaming 2

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I was randomly touring my Amazon rec's list when I saw I was recommended "The Dreaming 2". I thought that was reasonable considering I have vol 1 (which I haven't read yet. >_> But I can't wait to find the time to do so..) and own many other OEL/OGM titles.

And then I noticed that the creator was listed as "Chan Queenie". Volume 1, however, is correctly listed as created by "Queenie Chan". Thought I'd toss that to you if you could do something about it. ^_^;

Sorry if you already know, though! Hope things are well for you.
[User Picture]From: [info]queeniechan
2006-10-19 11:39 am (UTC)

Re: Amazon: Dreaming 2

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Hiya, thanks for pointing that out. :D I sent a note to my editor and hopefully those guys can fix it. :)
From: (Anonymous)
2007-04-19 04:05 am (UTC)

Kelly blue book

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You like Kelly book?
http://kelly-blue-book.net4you.org/index.html kelly blue book